article

Creating a custom single-axis scrolling control in WinForms

A article which describes how to create a custom control that supports scrolling on a single axis.

avatar
Richard Moss
article

kbd Markdig Plugin

An overview of a simple Markdig extension for adding support for kbd tags.

avatar
Richard Moss
article

Initial thoughts on the Cooler Master Pi Case 40

My thoughts on the Cooler Master Pi Case 40 that I received today.

avatar
Richard Moss
article

An introduction to using Windows Image Acquisition (WIA) via C#

A brief overview on getting started with the Windows Image Acquisition (WIA) library in C#

avatar
Richard Moss
article

Simulating Bacterial Chemotaxis

A sample application demonstrating chemotaxis, in a very simplified fashion.

avatar
Richard Moss
article

Cyotek.Drawing.BitmapFont Version 2 Released

A new version of our BMFont parsing library has been released.

avatar
Richard Moss
article

Initial thoughts on the Adafruit I2S 3W Stereo Speaker Bonnet for Raspberry Pi

Thoughts and observations using the Adafruit I2S 3W Stereo Speaker Bonnet for Raspberry Pi over the last week and a half.

avatar
Richard Moss
article

Committing to a Git repository using custom dates

How to specify custom committer and author dates when committing to a git repository via the command line, helpful when setting up repositories for historical code.

avatar
Richard Moss
article

Adding Scripting to .NET Applications

An article describing how you could add JavaScript script support to your .NET applications via the Jint package.

avatar
Richard Moss
article

Writing DOOM WAD files

In a prior post, I described id's WAD format used by classic games such as DOOM and how to read them. This post covers how to write them. As with my first post, this only covers the original WAD format, not the enhanced ones which followed.

avatar
Richard Moss
article

Decoding DOOM Picture Files

In my previous post, I described id's WAD format used by classic games such as DOOM and how to read them. While researching the format though, I wasn't 100% sure that I was extracting lumps properly - the only readable file I'd discovered was `DMXGUS` in `DOOM1.WAD`, and also `LICENSE` in `DARKWAR.WAD`... hardly conclusive. Armed with the specification from the DOOM FAQ I decided to take a brief segue into decoding the pictures to verify the lumps I was extracting were valid.

avatar
Richard Moss
article

Reading DOOM WAD Files

WAD "Where's All the Data" files used by DOOM and various other games are simple containers, similar to zip and other archive formats, without additional complexity (such as compression) and data-centric rather than file. This article describes how to read the WAD files used by DOOM, DOOM II, Rise of the Triad and similar games of that area. The article covers reading of a WAD and extracting its contents

avatar
Richard Moss