- The original library targeted .NET 2.0, the new package
targets .NET 3.5, 4.0, 4.5.2, 4.6.2, 4.7.2, and 4.8, .NET
Standard 1.3, 2.0 and 2.1, and .NET Core 2.1, 2.2 and 3.1.
dotnet builddoesn't support .NET 2.0 as far as I can tell so I dropped that target
- Binary support. I originally added binary support in 2017 and it sat gathering dust in a branch. Now tidied up and part of the core library - I recommend using this format where possible if you care about efficiency
- Empty and invalid character support. The
BitmapFontindexer will no longer throw if the requested character is not found, instead if the font defines the "invalid" character this be returned, otherwise an empty character definition.
- Assorted performance improvements for loading text based fonts
- Although not a concern for consumers of the library, the demonstration program has been fleshed out a bit more and an additional demonstration added
There are various other smaller changes and additions, see the Release Notes page for the full details.
Now that I have a multi-targeted mostly cross-platform version, I can now consider more drastic changes that are breaking. Tentative planning for v3 include
- Making all structures immutable (properties on the
BitmapFontclass will remain read-write)
- Changing all property values to match their binary types, e.g.
rather than using
shortwill be substituted as appropriate. This doesn't seem to result in much of a drop in memory so this one is tentative
- Removing the reference to
System.Drawing; properties such as
Boundswill be removed and replaced with individual native properties (e.g.
Height). Some of these properties were added in v2 and their original counterparts marked as obsolete
- Adding concrete collections instead of exposing
IDictionarywhich is a) tidier, and b) easier to use
- Refactoring to move code around
- Potentially adding the ability to save fonts in each of the 3 formats (no, I am not going to duplicate the BMFont application, but I could see potential value in being able to tweak values)
Comments and suggestions on these potential updates welcome!
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