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Writing DOOM WAD files

In a prior post, I described id's WAD format used by classic games such as DOOM and how to read them. This post covers how to write them. As with my first post, this only covers the original WAD format, not the enhanced ones which followed.

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Richard Moss
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Decoding DOOM Picture Files

In my previous post, I described id's WAD format used by classic games such as DOOM and how to read them. While researching the format though, I wasn't 100% sure that I was extracting lumps properly - the only readable file I'd discovered was `DMXGUS` in `DOOM1.WAD`, and also `LICENSE` in `DARKWAR.WAD`... hardly conclusive. Armed with the specification from the DOOM FAQ I decided to take a brief segue into decoding the pictures to verify the lumps I was extracting were valid.

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Richard Moss
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Reading DOOM WAD Files

WAD "Where's All the Data" files used by DOOM and various other games are simple containers, similar to zip and other archive formats, without additional complexity (such as compression) and data-centric rather than file. This article describes how to read the WAD files used by DOOM, DOOM II, Rise of the Triad and similar games of that area. The article covers reading of a WAD and extracting its contents

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Richard Moss